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True Dragon rewrites

For any sort of topic that doesn't have to do with an RP. And some that inexplicably do...

True Dragon rewrites

Postby Dragonexx » Thu Nov 10, 2016 1:01 am

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Wyrmling Dragon
Size/Type: Tiny Magical Beast (Draconic)
Hit Dice: 2d12+4 (20hp)
Initiative: +2
Speed: 20ft. Fly 40ft. (Good)
Armor Class: 16 (+2 dex, +2 size, +2 natural)
Base Attack/Grapple: +2/-5
Attack: Bite +3 (1d6-1) or Claw +3 (1d4-1)
Full Attack: Bite +3 (1d6-1) and 2 Claws +3 (1d4-1)
Space/Reach: 2.5ft./5ft
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +5 Reflex +5 Will +3
Abilities: Str 8 Dex 14 Con 14 Int 10 Wis 10 Cha 12
Skills:
Feats:
Challenge Rating: 2
Treasure: Double Standard

Very Young Dragon
Size/Type: Small Magical Beast (Draconic)
Hit Dice: 3d12
Initiative: +1
Speed: 30ft. Fly: 60ft.
Armor Class: 18 (+1 dex, +1 size, +6 natural
Base Attack/Grapple: +3/+0
Attack: Bite +5 (1d8+1) or Claw +5 (1d6+1)
Full Attack: Bite +5 (1d8+1) and 2 Claws +5 (1d6+1)
Space/Reach: 5ft./5ft.
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +6 Reflex +4 Will +4
Abilities: Str 12 Dex 12 Con 16 Int 12 Wis 12 Cha 14
Skills:
Feats:
Challenge Rating: 3
Treasure: Triple Standard

Young Dragon
Size/Type: Small Magical Beast (Draconic)
Hit Dice: 4d12
Initiative: +1
Speed: 30ft. Fly: 60ft. (Average)
Armor Class: 20 (+1 dex, +1 size, +8 natural)
Base Attack/Grapple: +4/+2
Attack: Bite +7 (1d8+1) or Claw +7 (1d6+1)
Full Attack: Bite +7 (1d8+1) and 2 Claws +7 (1d6+1)
Space/Reach: 5ft./5ft.
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +7 Reflex +4 Will +5
Abilities: Str 14 Dex 12 Con 18 Int 12 Wis 14 Cha 16
Skills:
Feats:
Challenge Rating: 4
Treasure: Triple Standard

Juvenile Dragon
Size/Type: Medium Magical Beast (Draconic)
Hit Dice: 5d12
Initiative: +0
Speed: 30ft. Fly 60ft. (Poor)
Armor Class: 22 (+12 natural)
Base Attack/Grapple: +5/+10
Attack: Bite +10 (2d6+7) or 2 Claws +10 (1d8+5)
Full Attack: Bite +10 (2d6+7) or 2 Claws +10 (1d8+5)
Space/Reach: 5ft./5ft.
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +9 Reflex +4 Will +7
Abilities: Str 20 Dex 10 Con 20 Int 15 Wis 16 Cha 20
Skills:
Feats:
Challenge Rating: 5
Treasure: Triple Standard

Young Adult Dragon
Size/Type: Large Magical Beast (Draconic)
Hit Dice: 7d12
Initiative: +0
Speed: 40ft. Fly: 80ft (Poor)
Armor Class: 23 (14 natural, -1 size)
Base Attack/Grapple: +7/+18
Attack: Bite +13 (3d6+10) or 2 Claws +13 (2d6+7) or Tail +13 (3d6+10)
Full Attack: Bite +13 (3d6+10) and 2 Claws +13 (2d6+7) and Tail +13 (2d6+10)
Space/Reach: 10ft./10ft. (15ft. with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +12 Reflex +5 Will +9
Abilities: Str 24 Dex 10 Con 24 Int 17 Wis 19 Cha 22
Skills:
Feats:
Challenge Rating: 7
Treasure: Triple Standard

Adult Dragon
Size/Type: Large Magical Beast (Draconic)
Hit Dice: 8d12
Initiative: +0
Speed: 40ft. Fly 80ft. (Poor)
Armor Class: 24 (+15 natural, -1 size)
Base Attack/Grapple: +8/+20
Attack: Bite +15 (3d6+10) or 2 Claws +15 (2d6+7) or Tail +15 (3d6+10)
Full Attack: Bite +15 (3d6+10) and 2 Claws +15 (2d6+7) and Tail +15 (2d6+10)
Space/Reach: 10ft./10ft. (15ft. with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +14 Reflex +6 Will +11
Abilities: Str 26 Dex 10 Con 26 Int 18 Wis 20 Cha 22
Skills:
Feats:
Challenge Rating: 8
Treasure: Triple Standard

Mature Adult Dragon
Size/Type: Huge Magical Beast (Draconic)
Hit Dice: 10d12
Initiative: +0
Speed: 50ft. Fly: 100ft. (Clumsy)
Armor Class: 25 (+17 natural, -2 size)
Base Attack/Grapple: +10/+
Attack: Bite +18 (4d6+15) or 2 Claws +18 (3d6+10) or 2 Wings +18 (3d6+10) or Tail +18 (4d6+15)
Full Attack: Bite +18 (4d6+15) and 2 Claws +18 (3d6+10) and 2 Wings +18 (3d6+10) and Tail +18 (4d6+15)
Space/Reach: 15ft./15ft. (20ft. with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +16 Reflex +7 Will +13
Abilities: Str 30 Dex 10 Con 28 Int 20 Wis 22 Cha 26
Skills:
Feats:
Challenge Rating: 10
Treasure: Triple Standard

Old Dragon
Size/Type: Huge Magical Beast (Draconic)
Hit Dice: 12d12
Initiative: +0
Speed: 50ft. Fly: 100ft. (Clumsy)
Armor Class: 28 (+20 natural, -2 size)
Base Attack/Grapple: +12/+32
Attack: Bite +22 (4d6+15) or 2 Claws +22 (3d6+10) or 2 Wings +22 (3d6+10) or Tail +22 (4d6+15)
Full Attack: Bite +22 (4d6+15) and 2 Claws +22 (3d6+10) and 2 Wings +22 (3d6+10) and Tail +22 (4d6+15)
Space/Reach: 15ft./15ft. (20ft. with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +20 Reflex +8 Will +16
Abilities: Str 34 Dex 10 Con 32 Int 22 Wis 26 Cha 30
Skills:
Feats:
Challenge Rating: 12
Treasure: Triple Standard

Very Old Dragon
Size/Type: Gargantuan Magical Beast (Draconic)
Hit Dice: 14d12
Initiative: +0
Speed: 100ft. Fly: 200ft (Clumsy)
Armor Class: 33 (+27 natural, -4 size)
Base Attack/Grapple: +14/+40
Attack: Bite +24 (6d6+21) or 2 Claws +24 (4d6+14) or 2 Wings +24 (4d6+14) or Tail +24 (6d6+21)
Full Attack: Bite +24 (6d6+21) or 2 Claws +24 (4d6+14) or 2 Wings +24 (4d6+14) or Tail +24 (6d6+21)
Space/Reach: 20ft./20ft. (30ft. with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +22 Reflex +9 Will +18
Abilities: Str 38 Dex 10 Con 37 Int 26 Wis 28 Cha 33
Skills:
Feats:
Challenge Rating: 14
Treasure: Quadruple Standard

Ancient Dragon
Size/Type: Gargantuan Magical Beast (Draconic)
Hit Dice: 16d12
Initiative: +0
Speed: 100ft. Fly 300ft. (Clumsy)
Armor Class: 36 (+30 natural, -4 size)
Base Attack/Grapple: +16/+44
Attack: Bite +28 (6d6+21) or 2 Claws +28 (4d6+14) or 2 Wings +28 (4d6+14) or Tail +28 (6d6+21)
Full Attack: Bite +28 (6d6+21) or 2 Claws +28 (4d6+14) or 2 Wings +28 (4d6+14) or Tail +28 (6d6+21)
Space/Reach: 20ft./20ft. (30ft. with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +25 Reflex +10 Will +21
Abilities: Str 42 Dex 10 Con 40 Int 30 Wis 32 Cha 36
Skills:
Feats:
Challenge Rating: 16
Treasure: Quadruple Standard

Wyrm Dragon
Size/Type: Colossal Magical Beast (Draconic)
Hit Dice: 18d12
Initiative: +0
Speed: 100ft. Fly: 500ft. (Clumsy)
Armor Class: 40 (+38 natural, -8 size)
Base Attack/Grapple: +18/+54
Attack: Bite +30 (8d6+30) or 2 Claws +30 (6d6+20) or 2 Wings +30 (6d6+20) or Tail +30 (8d6+30)
Full Attack: Bite +30 (8d6+30) and 2 Claws +30 (6d6+20) and 2 Wings +30 (6d6+20) and Tail +30 (8d6+30)
Space/Reach: 30ft./30ft. (40ft. with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +29 Reflex +11 Will +24
Abilities: Str 50 Dex 10 Con 46 Int 34 Wis 36 Cha 38
Skills:
Feats:
Challenge Rating: 18
Treasure: Quadruple Standard

Great Wyrm Dragon
Size/Type: Titanic Magical Beast (Draconic)
Hit Dice: 20d12
Initiative: +0
Speed: 100ft. Fly: 1000ft. (Clumsy)
Armor Class: 45 (+51 natural, -16 size)
Base Attack/Grapple: +20/+70
Attack: Bite +34 (12d6+45) or 2 Claws (8d6+30) or 2 Wings (8d6+30) or Tail (12d6+45)
Full Attack: Bite +34 (12d6+45) or 2 Claws +34 (8d6+30) or 2 Wings +34 (8d6+30) or Tail +34 (12d6+45)
Space/Reach: 60ft./60ft. (75 ft with tail)
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +32 Reflex +12 Will +25
Abilities: Str 70 Dex 10 Con 50 Int 36 Wis 38 Cha 40
Skills:
Feats:
Challenge Rating: 20
Treasure: Yes

Dragons are creatures of of legend both wonderous and horrifying. They are the focus of myths, and the most famous of the monsters. Dragons grow larger and more powerful as they age, and have a lifespan of around 5000 years (though there are rare reports of dragons growing larger over the course of series of adventures instead of age...).

Dragon Abilties:
Draconic abilities vary by type, thought there are several that are universal.

Alternate Form (Su): As a standard action, a dragon can transform into a Humanoid, Monstrous Humanoid, Giant, Animal, or Native Outsider with a CR no higher than it's own as if through alter self.

Blindsight (Ex): A dragon has blindsight out to close range. A dragon of old or older has blindsight out to medium range. A wyrm or older has blindsight out to long range.

Breath Weapon: A dragon is most famous for it's breath weapon. This typically deals 1d10/CR damage in a type specified in it's entry with a reflex save for half damage. Any saving throws are DC10+1/2CR+Cha. Some dragons have special or unique breath weapons, and will also be indicated in it's entry. Once used, a dragon must wait 1d4 rounds before using it again. A dragon's breath weapon can come in the following shapes.
Cone: Close range. Doubled for dragons of mature adult or older. Medium range for ancient and older dragons.
Line: 5ft. wide. Double close range. Medium Range for mature adult or older. Doubled for ancient and older.
Burst: 20ft. out to medium range. May be increased by up to double for both range and area for mature adult. Long range for Ancient or older.

Damage Reduction (Ex): A dragon has DR/- equal to it's CR.

Dragonfear: Whenever of Dragon of at least large size charges, attacks, roars or flies overhead, all non-draconic creatures within medium range must make a will save (DC10+1/2CR+Cha) or become shaken. This stacks in to frightened, panicked, and (if the dragon wishes) cowering. Should a creature succeed on it's save it is immune to this ability from all dragons of it's age and younger for 24 hours. Creatures 5 or more CR lower than the dragon who fail their saves instead immediately become panicked or cowering (dragon's choice).

Immunities: A dragon is immune to Sleep and Paralysis effects.

Master of Wealth (Ex): Dragons are masters of the domain of wealth. A dragon automatically knows the value of anything it can see, knowing what price it would fetch buying or selling with any vendor and currency it is aware of. (In essence, automatically succeeding on it's appraise check.) A dragon automatically identifies any magic item and it's effects, as if through Analyze Dweomer. A dragon of Adult or older automatically receives the effects of a Scan.

Spellcasting: A Dragon casts spells as a Sorcerer of it's CR-2. It may learn spells from the cleric list as well. A dragon ignores all components of the spell save XP costs.

Spell Resistance: A Dragon of very young or older has SR10+CR.

Dragon Types:

Gold Dragons
Gold Dragons reside in a variety of environments, from distant peaks, to coastal caves, to forests, cities, deserts, undersea, or even the underdark.

Gold dragons have the [Fire] subtype.

Breath Weapon (Su): A Gold Dragons first breath weapon deals fire damage. It's second breath weapon deals strength damage equal to it's CR (fort negates). This is a [Poison] effect. A Mature Adult or older ignores any resistance or immunity to poison, though creatures with immunity instead receive a +3 bonus to their save.

Burn (Su): A gold dragon may add 1d6/5CR (round up) fire damage to any melee attack it makes, or it may make a melee touch attack to deal just the fire damage. Anything that comes into direct contact with the dragon takes this damage as well. The dragon may activate or suppress this ability as a free action.

Detect Gems (Su): A young or older gold dragon can detect gems at will. This functions like Locate Object but only for gems.

Fire Aura (Su): A young adult or older gold dragon may surround itself with an aura of fire out to 10 feet that deals 1d6/5CR (round up) fire damage. This may be activated or suppressed as a swift action.

Luck Gem (Su): An adult or older Gold Dragon may 1/day enchant a touched gem, giving a +1/5 CR (round up) luck bonus to attacks, damage, checks and saves to the dragon, and any creature the dragon wishes within long range. The gem may be given to another creature, but in that case it only apples to the bearer. The enchantment lasts for 1 week.

Miracle (Su): 1/day, a Great Wyrm may create a Miracle as the spell.

Spell-Like Abilities: As a gold dragon ages, it gains spell like abilities. These are at will unless stated otherwise.
Very Young: Detect Alignment
Juvenile: Bless
Young Adult: Daylight,
Old: Geas/Quest
Very Old: Sunburst
Great Wyrm: Foresight

Spells: A gold dragon may also learn spells from the Fire, Sun, and Luck domains.

Swift Flight (Ex): A gold dragon gains the fly speed (but not maneuverability) of a gold dragon one age category older.

Swim (Ex): A gold dragon has a swim speed equal to it's land speed and can breath water.

Silver Dragon
Silver dragons typically reside in mountainous areas, though they are also known for residing near cities as well.

Silver dragons have the [Cold] subtype.

Breath Weapon (Su): A silver dragon breath weapon deals cold damage. It has a secondary breath weapon that causes paralysis for 10 minutes (fort negates).

Cloudwalking (Su): A silver dragon can tread on clouds or fog as if it was solid ground.

Cold Aura (Su): A young adult or older silver dragon may surround itself with an aura of cold out to 10 feet that deals 1d6/5CR (round up) cold damage. This may be activated or suppressed as a swift action.

Cold to the Touch (Su): A silver dragon may add 1d6/5CR (round up) cold damage to any melee attack it makes, or it may make a melee touch attack to deal just the cold damage. Anything that comes into direct contact with the dragon takes this damage as well. The dragon may activate or suppress this ability as a free action.

Fog Vision (Ex): A Silver dragon can see through fog, smoke, and clouds as if they weren't there.

Graceful Flight (Ex): A silver dragon's flight maneuverability is always 2 steps better.

Immunities: A silver dragon is immune to acid and [Fear] effects.

Reflective Scales: Any spell that fails to overcome a Very Old or older silver dragons spell resistance may be reflected back at it's caster as if by spell turning.

Snow Movement: A Silver Dragon's movement is not impeded by snow, ice or anything similar.

Snowsight (Ex): As the spell.

Spell-Like Abilities: A silver dragon gains the following spell like abilities as it ages. They are at will unless stated otherwise.
Very Young: Sleet Storm, Detect Alignment
Juvenile: Fog Cloud, Featherfall
Adult: Ice Storm
Mature Adult: Control Winds
Very Old: Control Weather
Great Wyrm: Reverse Gravity

Spells: A silver dragon may also learn spells from the Air, Cold, and Magic domains.

Bronze Dragons
Bronze dragons tend to reside in coastal and tropical regions.

Bronze Dragons have the [Water] subtype and a swim speed equal to their land speed.

Breath Weapon (Su): A Bronze dragon's breath weapon deals electricity damage. It's secondary breath weapon causes confusion for 1 minute (will negates).

Electric Aura (Su): A young adult or older may Bronze Dragon may as a swift action activate or suppress an aura of electricity out to ten feet. This deals 1d6/5CR (round up) electricty damage.

Immunities: A Bronze dragon is immune to electricty, and any damage that comes from water sources.

Shock Touch (Su): A bronze dragon may add 1d6/5CR (round up) electrical damage to any melee attack it makes, or it may make a melee touch attack to deal just the electric damage. Anything that comes into direct contact with the dragon takes this damage as well. The dragon may activate or suppress this ability as a free action.

Spell-Like Abilities: A bronze dragon gains the following spell like abilities as it ages. All are at will unless stated otherwise.
Very Young: Speak With Animals, Purify Food and Drink
Juvenile: Waterball, Control Water, Create Food and Water
Mature Adult: Wall of Water, Ur Lightning Bolt, Poison
Old: Control Weather, Detect Thoughts
Ancient: Storm of Vengence
Great Wyrm: Monsoon

Tidemaster (Su): As a standard action, an Old or older bronze dragon may create a control water effect at a caster level equal to it's CR, with 10x the area.

Vortex (Su): A bronze dragon of Old or older can create a vortex that functions like the water elemental ability of the same name, anywhere within Long range. This takes a standard action to activate, and a swift action on subsequent turns to maintain, as long as the dragon is within range.

Copper Dragons
Copper Dragons usually reside in deserts, though they are no stranger to other regions (anywhere they can make people laugh. Anywhere.)

Copper Dragons have the [Earth] subtype, a burrow speed equal half their land speed.

Breath Weapon: Deals acid damage. Secondary breath weapon forces a fort save (cha based) or be slowed for a number of rounds equal to the dragon's CR.

Immunities: A Copper Dragon is immune to slow effects, acid damage, and the confused condition.

Joker Venom (Su): A Copper Dragon of Mature Adult or older gains a third breath weapon. Any creature in the area must make a fort save (cha based) or suffer the effects of Tasha's Hideous Laughter at a caster level equal to the dragon's CR. They do not get a bonus to their save for being a different type from the dragon.

Killing Joke (Ex): 1/day an Ancient or older Copper Dragon can tell a joke so hilarious that whoever hears it dies. Any creatures within close range of the dragon who hear the joke must make a will save (cha based) or die. This is not a [Death] effect, but instead a [Sonic] [Language Dependant] effect.

Slow Aura (Su): A Copper Dragon of Young Adult or older is surrounded by an aura of slowness, warping time itself. All creatures within 10 feet must make will save at the beginning of each of their turns or be slowed until the start of their next turn.

Spell-Like Abilities: A copper dragon gains spell like abilites as it grows. All abilites are at will unless stated otherwise.
Very Young: Grease, Create Trap, Detect Traps and Snares
Young: Major Image, Hideous Laughter, Glitterdust
Young Adult: Persistent Image, Deep Slumber
Mature Adult: Stone Shape, Transmute Rock to Mud, Transmute Mud to Rock, Move Earth, Wall of Stone
Very Old: Flesh to Stone, Summon Natures Ally VII
Ancient: Earthquake
Great Wyrm: Weird

Trap Master (Ex): A Copper Dragon has a +1 racial bonus per CR to any checks create and find traps.

Uncanny Dodge (Ex): As a rogue equal to their CR.

Brass Dragon
Brass Dragons tend to reside near populated area, and often become friends with the residents, picking up on all the latest gossip.

A brass dragon has the [Air] subtype.

Breath Weapon (Su): A Brass dragon has two breath weapons. One is a cloud of deadly poison that causes all creatures in it's area to take con damage equal to the dragons age category (fort negates) if the dragon is at least adult age those who fail their saves are also fatigued. It's second breath weapon breathes out a cloud that forces all in the area to make a will save or fall asleep for 1 hour per age category of the dragon. At mature adult and older, a Brass dragon ignores resistance or immunity to poison, though a creature with immunity instead gets a +3 bonus to their save (this can't be ignored).

Gossip (Ex): A Brass dragon has a +1 racial bonus per CR to Knowledge (Local).

Never Shuts Up (Ex): An Adult or older Brass Dragon can always keep talking. Even in situations where it might seem impossible for them to do so. The brass dragon is always able to speak and use any ability the requires one to speak, and nothing short of unconsciousness or death can stop them from doing so (and even then they'll probably start annoying the denizens of whatever afterlife they end up in). They can even speak and be heard in environments where that might be thought impossible, like an vacuum or silence effect. The dragon also ignores any immunity or resistance to non damaging sonic effects.

Prattle (Ex): A brass dragon can prattle on endlessly about altogether trivial and annoying topics, driving everyone nearby into a state of agitation, this ability takes a swift action to activate, and another swift action on subsequent rounds to maintain. All creatures within close range of the dragon suffer a -3 penalty to attack rolls against it, and in order to perform any action that requires concentration they must make a concentration check (DC10+1/2CR+Cha).

Spell-Like Abillties:
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